X-Git-Url: https://git.r.bdr.sh/rbdr/super-polarity/blobdiff_plain/2af83e98005a14c439b360a5b9ac636f594d9f0c..38c7d3f9eb7d63937c6654ff5dd6046ce02dd59c:/Super%20Polarity/ActorManager.cs?ds=sidebyside diff --git a/Super Polarity/ActorManager.cs b/Super Polarity/ActorManager.cs index 39ae336..1b4ef96 100644 --- a/Super Polarity/ActorManager.cs +++ b/Super Polarity/ActorManager.cs @@ -9,10 +9,14 @@ namespace SuperPolarity { static class ActorManager { + + static Game Game; + static int OutlierBounds; static List Actors; static ActorManager() { + OutlierBounds = 100; Actors = new List(); } @@ -29,6 +33,7 @@ namespace SuperPolarity static public void Update(GameTime gameTime) { CheckActors(); + CheckOutliers(); foreach (Actor actor in Actors) { actor.Update(gameTime); @@ -74,13 +79,33 @@ namespace SuperPolarity var dx = other.Position.X - actor.Position.X; var linearDistance = Math.Sqrt(Math.Pow(dx, 2) + Math.Pow(dy, 2)); var angle = (float) Math.Atan2(dy, dx); + var otherAngle = (float)Math.Atan2(-dy, -dx); if (linearDistance < actor.MagneticRadius || linearDistance < other.MagneticRadius) { actor.Magnetize(other, (float)linearDistance, angle); - other.Magnetize(actor, (float)linearDistance, 90 - angle); + other.Magnetize(actor, (float)linearDistance, otherAngle); } } } + + static void CheckOutliers() + { + for (var i = Actors.Count; i > 0; i--) + { + var actor = Actors[i-1]; + if (actor.Position.X < -OutlierBounds || actor.Position.Y < -OutlierBounds || + actor.Position.X > Game.GraphicsDevice.Viewport.Width + OutlierBounds || + actor.Position.Y > Game.GraphicsDevice.Viewport.Height + OutlierBounds) + { + CheckOut(actor); + } + } + } + + internal static void SetGame(Game game) + { + Game = game; + } } }